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Finished on March 2025
Abstract: In this fast-rising digital age and its extension to education, the utilization of digital learning tools poses significant effects on students’ academic performance. This qualitative research study’s purpose was to …
Finished on March 2025
Abstract: Gamification is the incorporation of game-design components into a non-gamified setting, for instance, education. It has the potential to improve learners’ motivation, engagement, and learning outcomes. Despite its multitude of …
Read full paperFinished on March 2025
Abstract: Most studies on the relationship of screen time and academic performance have research designs that are descriptive-correlational quantitative, but few focus particularly on the perspectives, specifically senior high school students, …
Finished on March 2025
Abstract: With the demands placed on student-athletes, it is important to gain insights into their lived experiences to help them cope and balance academics, sports, and personal life by utilizing a …
Finished on March 2025
Abstract: This research study aimed to investigate the advantages of the Nutrient Film Technique (NFT) in hydroponics using a solar-powered water pump. It highlights the potential of combining NFT hydroponics with …
Finished on March 2025
Abstract: The research entitled, “ANTIBACTERIAL PROPERTIES OF MAKAHIYA ROOTS (Mimosa pudica) AGAINST Staphylococcus aureus In vitro” was a quantitative experimental study conducted to examine the ability of Mimosa pudica roots in …